An observation is that the computer is becoming an extension of the brain. The internet is blurring the boundaries between the real world and the web and it is becoming harder to discern the difference. This is particularly so for gamers where the game is reality for a time at least.
The research we are doing in Asia and in Australia on Youth identities is revealing a distinct persona that makes them suitable for the emerging gaming environment in Singapore and Australia and, the much more advanced markets of Korea and Malaysia.
The research we are doing in Asia and in Australia on Youth identities is revealing a distinct persona that makes them suitable for the emerging gaming environment in Singapore and Australia and, the much more advanced markets of Korea and Malaysia.
There are a number of trends that are driving interest in multiplayer games and affinity communities. Gaming can fill a desire to escape his/her own shaky and unappealing identity into another identity – be it to feel part of “my sports team” or “my band”. Gaming too potentially becomes another means of slothing off the identity imposed by their day to day lives or jobs.
Providing the opportunity to experience different identities in different gaming communities in one single night, meeting people from all over the world online and even adopting a different number of roles using MMORPS has potential appeal to their escapist tendencies.
Gaming offers a safe way of meeting people and interacting – from your own bedroom – enabling them to try out different personas and feel better about themselves. If played out in more aggressive ways, it also potentially provides a degree backlash against societies that stereotype you because you don’t have the best career prospects, best designer clothes and the widest circle of friends.
The female market is the key market for role play games - MMORPGS. Fantasy is clearly better than reality for many – with make-believe now more possible, there is little doubt that this trend will continue to emerge.
For girls in particular, there is also a tendency to sentimentality. The past provides a more comfortable stage of being where there wasn’t the same pressure to be popular and cool – attractive to boys.
Also see my blog on metaphors - www.insidemetaphor.blogspot.com
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