Connecting with the youth of today through somatic identities, by tapping into what they are feeling and their belief system will enable your brand, website, packaging or even advertising to connect with youth on an emotional level – which can only lead to positive associations and growth.
A publication about Youth designed for marketers and researchers looking for new ways of connecting with Youth written with Michelle Yamine and other Gen Y collaborators. www.insidestory.com.au
Friday, November 27, 2009
Schoolies and connecting via social media
Connecting with the youth of today through somatic identities, by tapping into what they are feeling and their belief system will enable your brand, website, packaging or even advertising to connect with youth on an emotional level – which can only lead to positive associations and growth.
Friday, October 30, 2009
Social media fan pages latest avenue for brands
Thursday, August 13, 2009
Adventure and Experience - Take a Gap Year
Very few Gen Y friends of mine have held back from taking a gap year once the idea and excitement sets in. The voice inside shouts: “Financial difficulties are never insurmountable! I’ll figure it out along the way. Career is something that can be paused and returned to! LET’S GO!”
Many career websites as well as the Australian Government are recognising the appeal to youth of travelling, earning money, gaining skills and life experiences. The gap year is an opportunity to build career credentials, demonstrate personal strengths (eg initiative and determination), and a time to experiment with working in different industries and to get a feel of what the real working world is like. Career path is something that can be paused. However despite the career building rationale, the groundswell appeal of the gap year is fuelled mostly by the thrill of living a life of adventure!
Taking a gap year is becoming a norm, a natural and unquestionable part of life. Traditionally the ‘gap year’ is considered the first year after leaving high school, however this has evolved to encompass more broadly any time after leaving school, during tertiary studies and training, and through to the early stages of their career. A study by STA Travel found that “over 25% have taken a gap year between university and work and over 40% hope to take a gap year during their career.”
Friday, March 21, 2008
Youth engage with slapstick humour
Bristol UK hosts Comedy Festival ( 17th-20th January 2008) which is a festival of silent films that champion the slapstick tradition. This festival was be attended widely and mostly attended by 18 to 24s who are ‘rediscovering’ this old silent footage including Charlie Chaplin’s GOLD RUSH, Laurel and Hardy classic LEAVE EM LAUGHING and Buster Keaton’s comedy shorts.
“I want to see him get hurt but I don’t..” says a university male 23 in a depth interview conducted by INSIDE STORY talking about the attraction of Jackass. Jackass has defined what many males under 23 continue to like in entertainment. On its website it warns: MTV's hit show Jackass features silly pranks, absurd antics and idiotic stunts performed by total jackasses. Leading the sick and twisted pack of sadomasochists was Johnny Knoxville.
Silent film slackstick has similar if more ‘gentle’ appeal and is emerging as something for
Generation Y to make their own.
Slapstick is defined (wikipedia) as a comedy that involves exaggerated physical violence. The slapstick tradition can be identified in Ren and Stimpy and may be considered to be part of the appeal of the SIMPSONs (in a toned down way). Silent film hasn’t had a significant profile for adult Baby Boomers and Gen Xers.
Three Stooger Mo’s ear pulling and eye poking behavior towards Curlie and other silent film pranks may seem inappropriate in today’s climate where stamping out school and workplaces bullies is a priority – yet bullies seem likely to continue to thrive today as ever.
At the Bristol festival T Shirts (see earlier T-shirt blog) are for sale and make a perfect way to continue to share in the fun – a fun that is more like being ‘naughty’ than really mean or ‘bad’.
Tuesday, July 10, 2007
Over recent years, t shirts have allowed people to portray their thoughts and beliefs (or lack of) without use of verbal communication. Allowing for some, an automatic connection with others - purely based on whether or not they like your t shirt.
A true icon of the eighties was the Frankie say relax t shirt and another t shirt which has stood the test of time is the Che Guevara t shirt – which is often seen at music festivals, your local shopping centre, or out in the newest bars and trendiest clubs in town.
Recently, the impact of t shirts with youth today has grown even more powerful.
Today, youths can quite easily create their own t shirts (professional looking or not) plus have access to a wider variety through the internet.
T shirts are either created by hand – literally by writing the desired slogan on the t shirt with paint or by popping down to your local Supre or Dotti – where you can always pick up a shirt with the latest slogan printed on it - such as free hugs (the result of a you tube video)
There are also designated websites on the internet such as www.luckythreadz.com and www.threadless.com.
Threadless enables their users to create their own design, get their t shirts printed and then made available to all those accessing the site – essentially making users clothes designers.
On Lucky Threadz, users can pick up t shirts which carry clever phrases or their favourite lines from movies – one which is currently available is Mandy Patinkin’s infamous line from the Princess Bride –
“Hello, my name is Inigo Montoya, you killed my father, prepare to die”.
Now some may consider this movie and line a classic – and the people who choose to wear this t shirt will automatically have an “in” joke and share the same appreciation with other lovers of the movie.
So whether the t shirt you wear says I’m a princess or More cowbell –
Friday, May 04, 2007
MySpace - what it offers
You don’t know how you got there… you just do.”
MySpace the latest trend in pop culture – a way to stay in the know and keep in touch with all things social. It is an evolution from the telephone, email as well as MSN. It is also considered by a few to be the Google of blog sites.
“EVERYONE” uses MySpace
By young people, it refers to teenagers, school students and university students. Although MySpace does have minimum age requirement of 14, some tweens do fudge the system and lie about their age to set up their own space.
For some, they believe the people who do use MySpace, have only done so to conform to the latest fad –
Musicians and promoters using the site do so to promote bands and recording artists. By doing this, musicians can try and make a name for themselves. It allows unknowns to have their music readily accessible – their music can be heard on a mass level. They can target their audience without the support of a record company.
On the other hand, established bands and artists can keep close relationships with their fans by keeping them up to date through their own space
The majority feel MySpace is all about TALKING TO PEOPLE – communication through the use of the comment feature.
- Make new friends and keep in contact with old friends
- Inform people about important events such as parties, holidays and festivals. “It’s just convenient to write something about yourself and all your friends are updated.”
- Reach anyone in the world
- See what others are up to
- Cement friendships – by taking it to another level. Through MySpace users can show and see different sides of personalities
- Approach friendships in an easier manner – a pre bonding session which makes meeting each other the next time round that little bit easier
- Organise outings or events
A slight entertainment element too is involved:
- Keeping up to date with new music and gigs
- Looking at other people’s spaces and seeing what they are up to. Public spaces are very open, allowing anyone to have a look
“the fact that they don’t know I’m looking at their site makes it even better!”
Though it is overkill for some? Yes it is a site that enables users to express themselves, but how they do it can be an issue for some.
For those, MySpace is:
“used by young, egotistical, narcissistic, self indulgent people who have way too much time on their hands and an inflated level of self importance.”
Perhaps it is because “you can choose the best photos, what you write, who you write to – and then you can select the people you want to see it by making it private.”
A lot feel that MySpace is about the user making themselves a star. “Users can become celebrities in their own minds…they are part of something much bigger than themselves. Anyone, anywhere in the world can discover what Joe Bloggs had for lunch last Tuesday…if it’s in his blog…”
It is also perceived by a few that for some, MySpace is a medium to make users feel popular – by having a large number of friends (contacts) on their space
MySpace is considered by a few to have taken off quite quickly – resulting in a pop activity. Some lead adopters have now moved on to other blog sites – which aren’t so “teeny” yet still enables the networking aspect, such as Facebook. The teeny aspect for some means MySpace is becoming a bit lame.
MySpace is the latest fad – so “if you want to be socially accepted, you get a MySpace.”
Saturday, January 20, 2007
Kylie somatics
For the keen observer many things show our pop princess has undergone a change and this is reflected in the different faces of Kylie in both Vogue and Marie Claire covers. Marie Claire shows the Bubbling Brook© Kylie using INSIDE STORY’s Marketing Somatic Identity framework (Water People©). As a Bubbling Brook© she is bright, literally sparkling on the cover and shining in pink.
Her latest album Body Language video also reflects a shift. This time a more towards the Flowing Stream© identity is emerging. The colour and glamour is still there but no dancing queen now. She lies on the towel languidly, seductively going through the moves fluidly to the music among a mass of bodies and no longer up there as the single bright star.
We all wish you the best Kylie as you work through your inner transformations.
Tuesday, October 31, 2006
Rebellion not happening
Our work with somatic metaphors and somatic identity shows that there is a segment of the Youth market - the Still Waters who do have the some potential for this true rebellious spirit. This would appear to be a cross cultural phenomenon. Once activated, Still Waters can be the agents of change and the trend makers.
The sharmans and the great artistics of society emerge from the Still Waters type. These are the people that have the potential to drive society forward if they can trigger out of the down cycles they are locked into and commence their journey upwards. See more about somatic metaphors and somatic identity at www.somaticmetaphors.blogspot.com.
They have the necessary inner pain (aggression and anger) to produce the excitement and passion necessary for much artistic expression.
Sunday, July 16, 2006
Cool to be Emo
Male and females are derided by many but still persist in their misery. Recognise them by their dark clothes, right sweat shirts, scarfs in summer.
The dark mood is reflected in a lot of the top designer ads for Prada and others who use the greyed out tones for their fashion shoots only highlighting the product in colour. Seemingly a smart way to maximise product impact but also a subtext which is a bulls eye to the emerging emo target. Poses are almost always reclining – metaphorically symbolic of DOWN, PASSIVE, BACK. Many of the top designers featured reclining models in their depressed states in windows in Orchard Road in April.
Friday, June 16, 2006
Youth - Day in the life
It’s surprising how 20 to 24s are so similar in Singapore, Malaysia and in Australia in all sorts of ways. Here are the sorts of things we are finding about what Singaporean 20 – 24s females and males do from day to day:
Typical to be online every night – at least one hour
MSN Messenger chats with friends
Also cooperate on work and research projects with others
Minority of females play games on-line, some interest in role play games – online games very strong with males (Warcraft, DOTA)
TV still playing a role – soaps/dramas, Singapore idol
Action movies, Sci Fi, Scary movies, Fantasy (eg Lord of Rings)
Still lots of single sex activity - meet girlfriends at The Coffee Bean for hours chatting/gossiping
Niche segments into Anime – not that well liked. Stronger among males. Manga not really on radar
Likely to still be students, lots of study – love sleep, more sleep
Outdoors life key to Singaporean lifestyle – active: swimming, gym, wakeboarding
Beach and sun tanning popular
Not generally yet too concerned about weight
Shopping for most females - on line too, now starting to buy and sell
Mango highest profile, Zara – (younger age groups – surf brands)
Clubbing though not for everyone
Liquor and increasingly wine, champagne still special
Smoking common
Want to enjoy life and have fun while they can - before life's responsibilities kick in
Mostly widely acceptable music - - R&B
Music downloads huge
Magazines –Cleo mainly, My World, Hello, Star
Typically wear very casual clothes during day – don’t want to be overdressed.. T shirt + jeans – thongs
T shirt with messages (slightly provocative) cool
Graphic Tees still happening
As far as fads go....
Vintage/retro is huge - Haji Lane in Singapore is full of retro shops - little owner operated places that have imported retro gear and that now sell to the public. Previously importing just for self and friends - these are now viable businesses at least for a while. Youth is moving away from designer labels though not abandoning them - they will where D&G bag, a LV belt and mix up with other retro
Highlights in the hair in Malaysia - probably a trend from Japan
Gym and exercise
Pink T-Shirts for males
Wine consumption increasing
Travel overseas increasing
Blogs happening but still at fringes – like the sensational/infamous blog of Xia Xue and the anti Xia Xue blogs, podcasting and podcaste listening not really happening yet
Body piercing (still strong), tattoos
Fads are quickly adopted ‘must have’ experiences or goods that have currency for those who adopt them. Usually has a limited lifespan a part of the appeal is its currency.
Some can be revived.
A trend is a long term change in sentiment or behaviour that has enduring impact over over several generations.
You a fad that means you something that we already had/
But once you're gone you don't come back/
Too bad, you're off the map now radar can't even find you.
Friday, May 12, 2006
Asian cool outcools
And according to Singaporeans 20 to 24 from the research we have conducted - the most cool Asians (ie Cool with real attitude and impact) are in Japan, Taiwan and Korea. “You just wouldn’t dare wear those clothes in Singapore.” Some put it down to the weather where the layered clothes offer so many more options to costume play. Clearly it’s more than that. Overdressing is a big turn off in Singapore – the look is casual all the way – relaxed. Sydney is like that too with grunge lingering well past its use by date.
Votes are going to Asia for Cool – though there is some dispute about whether black Americans still win out on the cool front. The vote is open, of course unless we can settle this with some sort of poll.
Wednesday, March 29, 2006
Youth and gaming
The research we are doing in Asia and in Australia on Youth identities is revealing a distinct persona that makes them suitable for the emerging gaming environment in Singapore and Australia and, the much more advanced markets of Korea and Malaysia.
There are a number of trends that are driving interest in multiplayer games and affinity communities. Gaming can fill a desire to escape his/her own shaky and unappealing identity into another identity – be it to feel part of “my sports team” or “my band”. Gaming too potentially becomes another means of slothing off the identity imposed by their day to day lives or jobs.
Providing the opportunity to experience different identities in different gaming communities in one single night, meeting people from all over the world online and even adopting a different number of roles using MMORPS has potential appeal to their escapist tendencies.
Gaming offers a safe way of meeting people and interacting – from your own bedroom – enabling them to try out different personas and feel better about themselves. If played out in more aggressive ways, it also potentially provides a degree backlash against societies that stereotype you because you don’t have the best career prospects, best designer clothes and the widest circle of friends.
The female market is the key market for role play games - MMORPGS. Fantasy is clearly better than reality for many – with make-believe now more possible, there is little doubt that this trend will continue to emerge.
For girls in particular, there is also a tendency to sentimentality. The past provides a more comfortable stage of being where there wasn’t the same pressure to be popular and cool – attractive to boys.
Also see my blog on metaphors - www.insidemetaphor.blogspot.com
Monday, March 13, 2006
Youth - Decoding the Psyche
On May 30th and 31st I am conducting an IQPC course in Singapore to the Asian marketing community where I will be also presenting our latest research on Asian Youth. (You can find this course on IQPC course website www.iqpc.com.sg/AS-3317/2020.)
This is a unique research study as it goes deeper into the hidden aspects of how Youth are biologically pre-programmed to respond in different ways to certain packs, ads and some brands – and what makes them tick.
This research covers:
How to connect with 16 – 24s at a deep level by identifying your target as one of a number of somatically defined identities.
How you will know them when you see them – from their different looks, body languages and key words.
How they will know you as one of them when they see and experience your ads, packs and other marketing activities.
This is totally unique research in that is goes into the arena of body language very deeply and how these insights relate to marketing implementation and positioning.
It will help marketers in your choice of talent for ads plus assist in the selection of the shapes, colours, sounds and kinetics of your packaging. Helping to better target your activities and better activate choice through packaging, the brand and product experience.
This study is based on innovative qualitative research techniques eliciting somatic metaphors.
Latest discoveries in neuroscience are showing that our identities (or senses of self) originate in the body and are somatically defined (see Damasio – Somatic Marker Hypothesis). In other words, much of what we experience as humans goes back to the bodily experience – and this can be applied to our experience with packs, products, ads and brands
Our somatic or bodily experiences are not only the building blocks of our senses of self/identity but also of our emotions – and finally our dispositions and choices. All of which are of key relevance to marketers.
In my blog on metaphor (
www.insidemetaphor.blogspot.com ), I discuss more about metaphors and in particular somatic metaphors and their potential relevance to marketing.
Wednesday, March 01, 2006
Youth and art trend
Why is visual art so important to Youth? I believe it is about identity formation, expression and experimentation. Last night for the first time I saw a graffiti artist in action in a nearby park – first time for me as I’ve only ever seen their prolific output in Australian streets. And yes perhaps not surprisingly they were around 17 male - not a grandpa, grandma, baby boomer or Gen X’er.
Our ongoing research project on Youth in Asia and Australia is about Youth identities and one of the identities is a performer at heart – this is all about being able to experiment with and play different characters..
This type of Youth persona can be recognised by the colours they choose to express themselves with, the packaging shapes and styles they likely to choose to identify themselves with.
The colours to watch are Red, Fuscia, Sky Blue, Brown/grey.
The desire to express yourself over objects, take ownership by writing your name or overlaying your designs is a strong one when identity is forming. I recall when I was 14 or so I came to school one day to find all my heavily doodle’d class books and possessions (previously labeled with my name) suddenly with someone else’s name on them. It caused anuproar at the school with the teachers, an unfamiliar pain for me and the identity thief was whisked away from the school for a while.
There are now more and more brands tapping into the major appeal of art for Youth - recognizing how Youth is embracing art. Perhaps more from the point of view that art is cool than from the point of view that art is identity formation though.
In Shanghai Coke has a whole shop that I visited which is dedicated to the ‘Coke is Art, Coke is Innovation’. Here you can see you favourite iconic Coke bottle shape with a myriad of visual designs by young artists.
Nokia has united 10 of the world’s artists to invest in their Connect to Art Project – inviting downloads new technology for free in the exhibition.
Yen magazine is featuring Connies ‘out of respect to the special shoe in your life...teaming up with artists including The People’s Republic of Animation presenting your favourite Connies with their own unique artistic treatments and positioning them as…’Connies have always been more like a best friend than a regular pair of shoes that protect your feet from gritty streets’. (Doesn’t say it’s an advertorial just something nice from Yen magazine to Converse. Wonder who paid for this? Great for both Yen and Converse.)
Giving the power for the consumer to be the artist is the hard one for brands marketers - and making it work.


